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	<title>Comments on: Review &#8211; Resident Evil 6</title>
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		<title>By: K</title>
		<link>http://www.universityobserver.ie/games/review-resident-evil-6/#comment-6243</link>
		<dc:creator><![CDATA[K]]></dc:creator>
		<pubDate>Thu, 25 Oct 2012 20:30:00 +0000</pubDate>
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		<description><![CDATA[one thing they keep managing to mess up consistently in the recent games
 is the item management.... i hate to say it, but 5 was arguably the 
best. resi 4 felt like a game of tetris, i liked 5&#039;s quick select (and especially lack of pause) but thought 9
 slots for carrying everything was a bit dumb. 6 improved that at least,
 but their dual-scroll bar thing (while initially quite refreshing) gets
 really confusing, especially when you go looking for that flash grenade
 in the heat of battle...... it might have been nice to be able to 
quick-select weapons by holding down Y/Triangle and pressing a D-pad 
direction I think...]]></description>
		<content:encoded><![CDATA[<p>one thing they keep managing to mess up consistently in the recent games<br />
 is the item management&#8230;. i hate to say it, but 5 was arguably the<br />
best. resi 4 felt like a game of tetris, i liked 5&#8217;s quick select (and especially lack of pause) but thought 9<br />
 slots for carrying everything was a bit dumb. 6 improved that at least,<br />
 but their dual-scroll bar thing (while initially quite refreshing) gets<br />
 really confusing, especially when you go looking for that flash grenade<br />
 in the heat of battle&#8230;&#8230; it might have been nice to be able to<br />
quick-select weapons by holding down Y/Triangle and pressing a D-pad<br />
direction I think&#8230;</p>
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