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	<title>University Observer &#187; Niall Gosker</title>
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	<link>http://www.universityobserver.ie</link>
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		<title>Grim Fandango Remastered</title>
		<link>http://www.universityobserver.ie/otwo/grim-fandango-remastered/</link>
		<comments>http://www.universityobserver.ie/otwo/grim-fandango-remastered/#comments</comments>
		<pubDate>Mon, 02 Feb 2015 14:00:24 +0000</pubDate>
		<dc:creator><![CDATA[Niall Gosker]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Otwo]]></category>

		<guid isPermaLink="false">http://www.universityobserver.ie/?p=36133</guid>
		<description><![CDATA[1998’s Grim Fandango marks what many regard as the last great vestige of the classic era of adventure games. The genre managed to ride out those rough early millennial years, quietly bubbling away in the niche, before re-emerging into the mainstream thanks to the likes of Telltale Games. Had it not, the opportunity to revisit &#8230; <a href="http://www.universityobserver.ie/otwo/grim-fandango-remastered/">Continued</a>]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Hacking the system</title>
		<link>http://www.universityobserver.ie/otwo/hacking-the-system/</link>
		<comments>http://www.universityobserver.ie/otwo/hacking-the-system/#comments</comments>
		<pubDate>Tue, 18 Mar 2014 17:28:21 +0000</pubDate>
		<dc:creator><![CDATA[Niall Gosker]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Otwo]]></category>

		<guid isPermaLink="false">http://www.universityobserver.ie/?p=33303</guid>
		<description><![CDATA[Mark Morris, co-founder of veteran UK indie developers Introversion Software, talks to Niall Gosker about the tough early millennial years and their vision for cyberspace in video games Before indie games development as we know it today really took off, Introversion Software were hard at work desperately trying to make it. The company came together &#8230; <a href="http://www.universityobserver.ie/otwo/hacking-the-system/">Continued</a>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
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		<title>A heartfelt endeavour</title>
		<link>http://www.universityobserver.ie/otwo/a-heartfelt-endeavour/</link>
		<comments>http://www.universityobserver.ie/otwo/a-heartfelt-endeavour/#comments</comments>
		<pubDate>Mon, 24 Feb 2014 09:00:11 +0000</pubDate>
		<dc:creator><![CDATA[Niall Gosker]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Otwo]]></category>

		<guid isPermaLink="false">http://www.universityobserver.ie/?p=33175</guid>
		<description><![CDATA[Alex Preston, founder of Heart Machine, chats to Niall Gosker about the highly anticipated action RPG Hyper Light Drifter In early 2012, a paradigm shift in games development occurred in the form of a then unknown service called Kickstarter. Tim Schafer, creator of several classic adventure games in the nineties, along with his company Double &#8230; <a href="http://www.universityobserver.ie/otwo/a-heartfelt-endeavour/">Continued</a>]]></description>
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		<slash:comments>0</slash:comments>
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		<title>OlliOlli Review</title>
		<link>http://www.universityobserver.ie/otwo/olliolli-review/</link>
		<comments>http://www.universityobserver.ie/otwo/olliolli-review/#comments</comments>
		<pubDate>Tue, 04 Feb 2014 17:08:52 +0000</pubDate>
		<dc:creator><![CDATA[Niall Gosker]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Otwo]]></category>
		<category><![CDATA[olliolli]]></category>

		<guid isPermaLink="false">http://www.universityobserver.ie/?p=33145</guid>
		<description><![CDATA[Title: OlliOlli Developer: Roll7 Publisher: Sony Computer Entertainment Europe Platforms: PS Vita &#160; Remember skateboarding games? The Tony Hawk Pro Skater franchise broke down the barrier to the mainstream in the late 90s, managing to successfully mix accessibility with a deep enough combo system so as to appeal to a very wide audience. It wasn’t &#8230; <a href="http://www.universityobserver.ie/otwo/olliolli-review/">Continued</a>]]></description>
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		<title>John DiMaggio Interview — “We’re all deranged lunatics and every class clown that ever existed is in that booth.”</title>
		<link>http://www.universityobserver.ie/otwo/john-dimaggio-interview-were-all-deranged-lunatics-and-every-class-clown-that-ever-existed-is-in-that-booth/</link>
		<comments>http://www.universityobserver.ie/otwo/john-dimaggio-interview-were-all-deranged-lunatics-and-every-class-clown-that-ever-existed-is-in-that-booth/#comments</comments>
		<pubDate>Tue, 04 Feb 2014 13:31:59 +0000</pubDate>
		<dc:creator><![CDATA[Niall Gosker]]></dc:creator>
				<category><![CDATA[Otwo]]></category>
		<category><![CDATA[adventure time]]></category>
		<category><![CDATA[bender]]></category>
		<category><![CDATA[futurama]]></category>
		<category><![CDATA[jake the dog]]></category>
		<category><![CDATA[joe di maggio]]></category>
		<category><![CDATA[popular]]></category>
		<category><![CDATA[Solus]]></category>

		<guid isPermaLink="false">http://www.universityobserver.ie/?p=32796</guid>
		<description><![CDATA[Renowned voice actor John DiMaggio talks to Niall Gosker about the challenges and pleasures of the job, living in the Land of Ooo, and braving rabid Mark Hamill fanboys There’s a very good chance that if you wouldn’t recognise John DiMaggio by appearance, you’d almost definitely be able to place his iconic voice. It’s a &#8230; <a href="http://www.universityobserver.ie/otwo/john-dimaggio-interview-were-all-deranged-lunatics-and-every-class-clown-that-ever-existed-is-in-that-booth/">Continued</a>]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>It’s always developing in Philadelphia</title>
		<link>http://www.universityobserver.ie/otwo/its-always-developing-in-philadelphia/</link>
		<comments>http://www.universityobserver.ie/otwo/its-always-developing-in-philadelphia/#comments</comments>
		<pubDate>Tue, 21 Jan 2014 13:27:28 +0000</pubDate>
		<dc:creator><![CDATA[Niall Gosker]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Otwo]]></category>
		<category><![CDATA[Solus]]></category>

		<guid isPermaLink="false">http://www.universityobserver.ie/?p=32324</guid>
		<description><![CDATA[&#160; Andrei Marks from Cipher Prime Studios chats to Niall Gosker about the group’s innovative blending of games and music For most people music is passively experienced. There’s no direct interaction between the listener and music source, which is why games based around musical experimentation, ones that break this long-standing rule, are often so compelling. &#8230; <a href="http://www.universityobserver.ie/otwo/its-always-developing-in-philadelphia/">Continued</a>]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Tearaway Review</title>
		<link>http://www.universityobserver.ie/otwo/tearaway-review/</link>
		<comments>http://www.universityobserver.ie/otwo/tearaway-review/#comments</comments>
		<pubDate>Tue, 21 Jan 2014 13:01:37 +0000</pubDate>
		<dc:creator><![CDATA[Niall Gosker]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Otwo]]></category>

		<guid isPermaLink="false">http://www.universityobserver.ie/?p=32481</guid>
		<description><![CDATA[Title: Tearaway Developer: Media Molecule Publisher: Sony Computer Entertainment Europe Platforms: PS Vita Tearaway is Media Molecule’s second wholly original game and their first since delivering the follow up to the very well received LittleBigPlanet in 2011. While it is a more traditional affair than their user generated content debut, it retains the team’s trademark &#8230; <a href="http://www.universityobserver.ie/otwo/tearaway-review/">Continued</a>]]></description>
		<wfw:commentRss>http://www.universityobserver.ie/otwo/tearaway-review/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Beyond chiptune</title>
		<link>http://www.universityobserver.ie/otwo/beyond-chiptune/</link>
		<comments>http://www.universityobserver.ie/otwo/beyond-chiptune/#comments</comments>
		<pubDate>Tue, 26 Nov 2013 13:10:13 +0000</pubDate>
		<dc:creator><![CDATA[Niall Gosker]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Otwo]]></category>

		<guid isPermaLink="false">http://www.universityobserver.ie/?p=32233</guid>
		<description><![CDATA[Chiptune maestro Disasterpeace talks to Niall Gosker about scoring the masterful soundtrack to indie hit Fez and what’s coming next Rich Vreeland, or Disasterpeace as he’s more commonly known, is part of an ever-growing group of extremely talented composers working in the indie games scene. He’s best known for scoring the critically acclaimed 2012 puzzle &#8230; <a href="http://www.universityobserver.ie/otwo/beyond-chiptune/">Continued</a>]]></description>
		<wfw:commentRss>http://www.universityobserver.ie/otwo/beyond-chiptune/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Lone adventurer</title>
		<link>http://www.universityobserver.ie/otwo/lone-adventurer/</link>
		<comments>http://www.universityobserver.ie/otwo/lone-adventurer/#comments</comments>
		<pubDate>Tue, 12 Nov 2013 13:01:56 +0000</pubDate>
		<dc:creator><![CDATA[Niall Gosker]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Otwo]]></category>

		<guid isPermaLink="false">http://www.universityobserver.ie/?p=31834</guid>
		<description><![CDATA[Joshua Nuernberger talks to Niall Gosker about going it alone on the cyberpunk, retro inspired adventure game Gemini Rue Combining the past and present to make the future is a daunting and ambitious task yet, when done successfully, it often yields the best results. Adventure games, which were quite popular in the eighties and nineties &#8230; <a href="http://www.universityobserver.ie/otwo/lone-adventurer/">Continued</a>]]></description>
		<wfw:commentRss>http://www.universityobserver.ie/otwo/lone-adventurer/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Papers, Please Review</title>
		<link>http://www.universityobserver.ie/otwo/papers-please-review/</link>
		<comments>http://www.universityobserver.ie/otwo/papers-please-review/#comments</comments>
		<pubDate>Tue, 29 Oct 2013 13:00:02 +0000</pubDate>
		<dc:creator><![CDATA[Niall Gosker]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Otwo]]></category>

		<guid isPermaLink="false">http://www.universityobserver.ie/?p=31397</guid>
		<description><![CDATA[&#160; Title: Papers, Please Developer: Lucas Pope Platforms: Windows, Mac OS X &#160; &#160; Papers, Please, from lone developer Lucas Pope, shouldn’t work. Despite this seemingly glaring flaw, not only does it work, it actually excels at something very few other games do; creating a genuine sense of tension without having to resort to bombastics. &#8230; <a href="http://www.universityobserver.ie/otwo/papers-please-review/">Continued</a>]]></description>
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